/**
	This file is part of Fighting Field.

	Fighting Field is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	Fighting Field is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Fighting Field.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "State.h"

namespace FF
{
	State::State(StateMachine* parent)
		: mParent(parent)
	{
	}

	State::~State()
	{
	}
	
	bool State::Init(const StateParam& param)
	{
		UNUSED(param)
		return true;
	}

	bool State::Release(const StateParam& param)
	{
		UNUSED(param)
		return true;
	}

	bool State::Enter(State* from, const StateParam& param)
	{
		UNUSED(from)
		UNUSED(param)
		return true;
	}

	bool State::Exit(State* to, const StateParam& param)
	{
		UNUSED(to)
		UNUSED(param)
		return true;
	}

	bool State::Step(const Ogre::Real& dt)
	{
		UNUSED(dt)
		return true;
	}

	bool State::Update(const Ogre::Real& dt)
	{
		UNUSED(dt)
		return true;
	}
}
